Bem, o "site de merda legal" de hoje parece ser um que eu achei nem procurando sobre o assunto.
Estou falando desse site.
Truques, truques e mais truques.
Eu dei uma olhadinha na seção de SMB - Lembrei do bom e velho Mundo -1, e vi um código bom pra
Se chama... (Putz, esqueci...)
Bem, voltando a o que eu realmente queria falar, estava na seção de Pokemon.
MISSINGNO.
(Isso mesmo! O ponto faz parte do nome!)
O Super pokemon.
Missingno significa Missing Number. O jogo simplismente tentou achar um pokemon próprio para uma área, de acordo com todas suas viagens, e nenhum existia. Por isso, o jogo não encontrou o ID apropriado e colocou um erro formal: "Número Ausente"
Tá legal, eu sei que você deve estar se perguntando: "A imagem dele?"
Uma compilação de todas as "Values" que no caso deveriam sair na imagem de um pokemon.
Você, que provavelmente é um noob e não sabe o que eu escrevi, veja por si mesmo:
A Nintendo documentou os eventos que resultam na aparição de MissingNo. pela primeira vez no exemplar de maio de 1999 da revista Nintendo Power, alertando que "qualquer contato com ele (…) pode facilmente apagar o seu jogo ou corromper seus gráficos". O glitch é o resultado de uma sucessão de eventos: primeiro, o jogador observa um homem demonstrando como se deve capturar um Pokémon. O jogador usa um Pokémon com a habilidade Fly (voar) para alcançar Cinnabar Island, e depois um Pokémon com a habilidade Surf para atravessar a ilha, fazendo com que MissingNo. apareça.
O encontro com o Pokémon MissingNo. é o resultado de três eventos computacionais. O primeiro evento é o sistema de batalha por encontro randômico: cada área indica valores aos Pokémon em um buffer de dados, acessado pelo jogo para que o jogador possa encontrar os Pokémon selvagens. Porém, não há valores associados a este buffer no lado direito de Cinnabar e de Seafoam Island – por isso, é utilizada a informação da área visitada anteriormente. O segundo fator é a demonstração dada pelo NPC, que temporariamente armazena o nome do jogador no buffer de dados. Isso faz com que o jogo acesse os valores hexadecimais do nome do jogador para os encontros com os Pokémon selvagens em Cinnabar e Seafoam Island. O terceiro fator é o sistema de tratamento de exceções do jogo; se o jogo seleciona um valor a partir do buffer de dados que não corresponda a um Pokémon existente, uma subrotina é desencadeada, resultando na aparição do Pokémon nomeado como MissingNo., uma redução para "Missing Number".
Assim como qualquer outro Pokémon, o jogador pode fugir, enfrentar ou capturar MissingNo.. Após encontrar MissingNo., a quantidade do item localizado no sexto slot do menu de itens é elevado a 128, e a galeria Hall of Fame Pokémon é corrompida permanentemente. Glitches gráficos temporários também ocorrem, e desaparecem após visualizar a página de estatísticas de outro Pokémon ou reinicializar o console. Um MissingNo. capturado é um Pokémon completamente funcional, aparecendo até mesmo no índice Pokémon sob o número 000. Todos os MissingNo. possuem habilidades consistentes, tipos, estatísticas e sons. Normalmente, o Pokémon aparece na forma de um "d" embaralhado, mas determinados valores fazem com que ele apareça como um dos três sprites não utilizados por outros Pokémon.
Entendeu melhor, idiota?
Whatever, segue mais da Wikimérda:
Mesmo tendo aparecido em apenas dois jogos da série, MissingNo. causou impacto significante. Chamando-o de "equívoco de programação", a Nintendo alertou os jogadores quanto ao encontro com o MissingNo. e removeu o Pokémon de Pokémon Yellow, uma versão melhorada de Red e Blue. Mesmo com o alerta da Nintendo, informações sobre como encontrar MissingNo. foram impressas em várias revistas e guias de jogos por causa de seu perceptível efeito positivo. Alguns jogadores tentaram vender "dicas" sobre como capturar MissingNo. por até $200. Em 2009, a IGN incluiu MissingNo. em sua lista dos maiores ovos de Páscoa dos videogames de todos os tempos, citando sua utilidade em replicar os itens mais raros do jogador. A IGN afirmou em um artigo relacionado que "ele representa muito sobre os fãs de Pokémon, que tomaram um glitch que poderia potencialmente destruir o jogo para facilitar a evolução de seus Pokémon".
As reações dos jogadores ao MissingNo. foram sujeitas a estudos sociológicos. O sociólogo William Sims Bainbridge afirmou que a Game Freak criou "um dos glitches mais populares da história do videogame", e citou o uso criativo da parte dos jogadores. O livro Playing With Videogames contém um estudo profundo sobre o MissingNo., que detalha a curiosidade dos jogadores ao encontrarem o Pokémon. Ele descreve a tendência em comparar as observações sobre sua aparição, e a reforçar e criticar as descobertas de outros jogadores. O livro declara que, tentando canonizar MissingNo. através de fanart e fanfiction, as comunidades fãs de Pokémon celebraram as imperfeições do jogo e tentaram posicionar o Pokémon no canônico da série. O autor do livro descreve essas circunstâncias como fatos únicos ao MissingNo., e disse ainda que sua popularidade é um caso incomum.
VEM MAIS - ROLE UM POUQUINHO PARA BAIXO
Se você acessar o site verá que o MISSIGNO. não é o d de um idiota e sim uma piada privada.
Ok, TUDO é igual, PORÉM a imagem é piada privada. O missigno de verdade segue:
Owned.
Ah, se você for um gringasso dá pra ver o final do mistério(Que eu supostamente esperava ter MAIS do que isso):
Q: What is Missingno.?
A: For most variables on Game Boy games, the fewest possibilities for the variable is 256 (HEX 100), labeled 0 to 255 (HEX 00 to FF). This goes for most variables in RBY, including ones for all the Pokemon lookup slots. However, only 151 Pokemon exist in RBY. So, if there are 256 possibilities, and only 151 slots were defined by the programmers, what do the other 105 slots have? Glitches. And so, Missingno. was created.
A: For most variables on Game Boy games, the fewest possibilities for the variable is 256 (HEX 100), labeled 0 to 255 (HEX 00 to FF). This goes for most variables in RBY, including ones for all the Pokemon lookup slots. However, only 151 Pokemon exist in RBY. So, if there are 256 possibilities, and only 151 slots were defined by the programmers, what do the other 105 slots have? Glitches. And so, Missingno. was created.
Q: How do I find it?
A: You don't know how to find it? Go play some more RBY. But, if you're one of the outcasts who doesn't know how to find it, here goes. Talk to the Old Man at the northern edge of Viridian, and let him catch a Weedle. Then, Fly to Cinnabar (you can also go to Fuchsia and Surf to Seafoam Islands, but that takes a lot longer) and Surf up and down the right edge. After a while, you'll run into some unnatural Pokemon at high levels, and Missingno. (or a Pokemon with a glitched name containing 'M in the middle). NOTE: THIS DOES NOT WORK IN YELLOW, OR THE EUROPEAN VERSIONS OF THE GAME.
Not true! I've received reports of MissingNos and 'Ms from European players!!!
A: You don't know how to find it? Go play some more RBY. But, if you're one of the outcasts who doesn't know how to find it, here goes. Talk to the Old Man at the northern edge of Viridian, and let him catch a Weedle. Then, Fly to Cinnabar (you can also go to Fuchsia and Surf to Seafoam Islands, but that takes a lot longer) and Surf up and down the right edge. After a while, you'll run into some unnatural Pokemon at high levels, and Missingno. (or a Pokemon with a glitched name containing 'M in the middle). NOTE: THIS DOES NOT WORK IN YELLOW, OR THE EUROPEAN VERSIONS OF THE GAME.
Not true! I've received reports of MissingNos and 'Ms from European players!!!
(At this point, it gets very complex. You'll be better off reading the rest if you know how to hack.)
Q: Why does the above trick work?
A: There are two things that, when combined, made it possible for this trick to exist. Here they are:
A: There are two things that, when combined, made it possible for this trick to exist. Here they are:
1. When creating the map for what Pokemon appear where, they made a crucial flaw. The 1-square-wide strip of water on the right side of Cinnabar and Seafoam Islands was programmed to be a place where wild Pokemon CAN appear. But (and thank GAMEFREAK for this one) they forgot to define what Pokemon can appear there. This wouldn't be that big of a deal, except that means the previous settings for "what Pokemon can appear" will remain, and if you read #2, you'll see why that causes the glitch.
2. When the Old Man catches the Weedle, they change the variables that are assigned to "Your Name" to Old Man, so it shows up as "Old Man threw the Poke Ball." Now, in order to do that, it overwrites the variables you gave to "Your Name". Therefore, the game must store the variables that make up your name to another place, so it can recall them later. So the programmers at NOA probably thought,
"What are some variables that we can overwrite to assign to the character's name for this process?"
"I got it! How about the slots that define what Pokemon you can run into?"
"That's it! Whenever the character enters a new area, they'll be rewritten, so it won't disturb the game at all!"
*points to #1* Umm.....no. As a result, that wonderful glitch can be yours for only *insert whatever price your local retailer charges for R/B*! Of course, it's not JUST Missingno. you can run into. There will also be some L100+ Pokemon, whose species and levels are determined by your name.
"What are some variables that we can overwrite to assign to the character's name for this process?"
"I got it! How about the slots that define what Pokemon you can run into?"
"That's it! Whenever the character enters a new area, they'll be rewritten, so it won't disturb the game at all!"
*points to #1* Umm.....no. As a result, that wonderful glitch can be yours for only *insert whatever price your local retailer charges for R/B*! Of course, it's not JUST Missingno. you can run into. There will also be some L100+ Pokemon, whose species and levels are determined by your name.
*sees audience sleeping*
*turns on 12-inch subwoofers at full blast*
There. Now that I have your attention,....
*turns on 12-inch subwoofers at full blast*
There. Now that I have your attention,....
Q: How do I determine the levels?
A: First off, look at letters 2, 4, and 6 of your name. Those letters will determine the levels of the Pokemon you can run into. First, take the NUMERICAL equivalent (A=1, B=2, etc.) of those letters, and add 127 for uppercase or 159 for lowercase. In addition, the symbols are as follows:
A: First off, look at letters 2, 4, and 6 of your name. Those letters will determine the levels of the Pokemon you can run into. First, take the NUMERICAL equivalent (A=1, B=2, etc.) of those letters, and add 127 for uppercase or 159 for lowercase. In addition, the symbols are as follows:
( 154
) 155
: 156
; 157
[ 158
] 159
PK 209
MN 210
? 239
P(monetary symbol) 240
x(times sign) 241
. 242
? 245
Also, at the end of your name, the game inserts an 80 (HEX 50) to designate "End of Name". Because of how the variables are used, this means that one of the levels your Missingno. (or glitched 'M name) will be is always L80.
) 155
: 156
; 157
[ 158
] 159
PK 209
MN 210
? 239
P(monetary symbol) 240
x(times sign) 241
. 242
? 245
Also, at the end of your name, the game inserts an 80 (HEX 50) to designate "End of Name". Because of how the variables are used, this means that one of the levels your Missingno. (or glitched 'M name) will be is always L80.
Q: Species determined by name? Cool! I'll get a new name and try that so I can get Mew WITHOUT SHARKING!
A: Hold it right there. While it is determined by name, the lowest number assigned to a character (other than the 80 that is assigned to the "End of Name" character) is 128, for a capital A. In EVERY variable that designates a Pokemon, Mew is assigned the number 21 (HEX 15). If you can make the connection, that means that NO name you enter will result in Mew being a possibility. The low numbers like 21 represent glitch characters that are not available for naming anything and can only be found with a Shark. For convenience, here is the table of what Pokemon will appear for each letter. Letters 3, 5, and 7 are used to determine this:
A: Hold it right there. While it is determined by name, the lowest number assigned to a character (other than the 80 that is assigned to the "End of Name" character) is 128, for a capital A. In EVERY variable that designates a Pokemon, Mew is assigned the number 21 (HEX 15). If you can make the connection, that means that NO name you enter will result in Mew being a possibility. The low numbers like 21 represent glitch characters that are not available for naming anything and can only be found with a Shark. For convenience, here is the table of what Pokemon will appear for each letter. Letters 3, 5, and 7 are used to determine this:
A: Golduck
B: Hypno
C: Golbat
D: Mewtwo (BIG OPPORTUNITY HERE!)
E: Snorlax
F: Magikarp
G: Missingno.
H: Missingno.
I: Muk
J: Missingno.
K: Kingler
L: Cloyster
M: Missingno. ('M)
N: Electrode
O: Clefable
P: Weezing
Q: Persian
R: Marowak
S: Missingno.
T: Haunter
U: Abra
V: Alakazam
W: Pidgeotto
X: Pidgeot
Y: Starmie
Z: Bulbasaur (Get all the starters without trading!)
a: Missingno.
b: Missingno.
c: Missingno.
d: Ponyta
e: Rapidash
f: Rattata
g: Raticate
h: Nidorino
i: Nidorina
j: Geodude
k: Porygon
l: Aerodactyl
m: Missingno.
n: Magnemite
o: Missingno.
p: Missingno.
q: Charmander (Get all the starters without trading!)
r: Squirtle (Get all the starters without trading!)
s: Charmeleon
t: Wartortle
u: Charizard
v: Missingno.
w: Missingno. (KABUTOPS FOSSIL)
x: Missingno. (AERODACTYL FOSSIL)
y: Missingno. (GHOST)
z: Oddish
B: Hypno
C: Golbat
D: Mewtwo (BIG OPPORTUNITY HERE!)
E: Snorlax
F: Magikarp
G: Missingno.
H: Missingno.
I: Muk
J: Missingno.
K: Kingler
L: Cloyster
M: Missingno. ('M)
N: Electrode
O: Clefable
P: Weezing
Q: Persian
R: Marowak
S: Missingno.
T: Haunter
U: Abra
V: Alakazam
W: Pidgeotto
X: Pidgeot
Y: Starmie
Z: Bulbasaur (Get all the starters without trading!)
a: Missingno.
b: Missingno.
c: Missingno.
d: Ponyta
e: Rapidash
f: Rattata
g: Raticate
h: Nidorino
i: Nidorina
j: Geodude
k: Porygon
l: Aerodactyl
m: Missingno.
n: Magnemite
o: Missingno.
p: Missingno.
q: Charmander (Get all the starters without trading!)
r: Squirtle (Get all the starters without trading!)
s: Charmeleon
t: Wartortle
u: Charizard
v: Missingno.
w: Missingno. (KABUTOPS FOSSIL)
x: Missingno. (AERODACTYL FOSSIL)
y: Missingno. (GHOST)
z: Oddish
Note: If you want to try the glitch, DO NOT use one of the special characters in your name. If you do, you might end up facing a Trainer. You will not be able to get out of the match, and eventually one of their Pokemon will be a glitch that can freeze (and possibly erase) your game. Also, species from 3 goes with level from 2, species from 5 goes with level from 4, and species from 7 goes with level from 6.
Q: How about some examples?
A: Okay.
Test #1- Name: PIKACHU
Letters 2, 4, and 6 (levels):
2: I = 9 + 127 = 136
4: A = 1 + 127 = 128
6: H = 8 + 127 = 135
Letters 3, 5, and 7 (species):
3: K = Kingler on chart
5: C = Golbat on chart
7: U = Abra on chart
Combining the numbers, the name "PIKACHU" should yield L136 Kingler, L128 Golbat, and L135 Abra. Test it out; it does.
Test #2- Name: DxDyDzD
Letters 2, 4, 6 (levels):
x: 24 + 159 = 183
y: 25 + 159 = 184
z: 26 + 159 = 185
Letters 3, 5, and 7 (species):
D = Mewtwo on chart
Result: Mewtwo at levels 183-185. Name change, anyone?
Test #3- Name: BLUE
Result: Starmie, Abra, Golduck (????????)
The name "BLUE" only has 4 letters, the third of which is a U, yielding Abra (the L giving L139). But that doesn't explain Starmie and Golduck! Starmie corresponds to Y and Golduck to A, neither of which appear! The E in slot 4 means L132, which explains the L132 Missingno that I run into sometimes (slot 5 is probably an 80, which yields Missingno.). If you have any research that I could use in explaining this, e-mail me at Jolt0135@aol.com.
UPDATE-10/29/01: I just picked up NO$GMB, and I have now solved this mystery. No further help needed.
Incidentally, you can Rare-Candy these L100+ monsters past 255 to get to L0, then to whatever you want. Or, you can just take them into battle, where ANY experience reverts them to L100.
Q: Where would I get that many Rare Candies?
A: I was hoping you would ask. That's the other part of the Missingno. glitch. You see, when I was referring to the 256 possibilities earlier on, it's stored as 8 bits (0 or 1 each). Whenever you run into Missingno., it takes the first bit of the "Copies of Sixth Item Held" byte (D329) and sets it to 1. In simpler terms, if you have 127 or fewer copies of your sixth item, you get an extra 128 copies (if you already have 128+, nothing happens). And since the most copies of an item you can naturally have is 99 = HEX 63 = BIN 01100011, the "127 or less" requirement will always happen unless you sharked items or have used the trick on that item before.
Q: How do I shark a name change? I want that "DxDyDzD" name without having to restart!
A: Well, if you're sharking, just go ahead and get the Pokemon that way. But if you want a name change, here it is:
Letter 1: 01**58D1
Letter 2: 01**59D1
Letter 3: 01**5AD1
Letter 4: 01**5BD1
Letter 5: 01**5CD1
Letter 6: 01**5DD1
Letter 7: 01**5ED1
End Name: 01505FD1
That ends this venture into the World of Glitches. If you are still here, consider yourself lucky to understand what I was saying.
A: Okay.
Test #1- Name: PIKACHU
Letters 2, 4, and 6 (levels):
2: I = 9 + 127 = 136
4: A = 1 + 127 = 128
6: H = 8 + 127 = 135
Letters 3, 5, and 7 (species):
3: K = Kingler on chart
5: C = Golbat on chart
7: U = Abra on chart
Combining the numbers, the name "PIKACHU" should yield L136 Kingler, L128 Golbat, and L135 Abra. Test it out; it does.
Test #2- Name: DxDyDzD
Letters 2, 4, 6 (levels):
x: 24 + 159 = 183
y: 25 + 159 = 184
z: 26 + 159 = 185
Letters 3, 5, and 7 (species):
D = Mewtwo on chart
Result: Mewtwo at levels 183-185. Name change, anyone?
Test #3- Name: BLUE
Result: Starmie, Abra, Golduck (????????)
The name "BLUE" only has 4 letters, the third of which is a U, yielding Abra (the L giving L139). But that doesn't explain Starmie and Golduck! Starmie corresponds to Y and Golduck to A, neither of which appear! The E in slot 4 means L132, which explains the L132 Missingno that I run into sometimes (slot 5 is probably an 80, which yields Missingno.). If you have any research that I could use in explaining this, e-mail me at Jolt0135@aol.com.
UPDATE-10/29/01: I just picked up NO$GMB, and I have now solved this mystery. No further help needed.
Incidentally, you can Rare-Candy these L100+ monsters past 255 to get to L0, then to whatever you want. Or, you can just take them into battle, where ANY experience reverts them to L100.
Q: Where would I get that many Rare Candies?
A: I was hoping you would ask. That's the other part of the Missingno. glitch. You see, when I was referring to the 256 possibilities earlier on, it's stored as 8 bits (0 or 1 each). Whenever you run into Missingno., it takes the first bit of the "Copies of Sixth Item Held" byte (D329) and sets it to 1. In simpler terms, if you have 127 or fewer copies of your sixth item, you get an extra 128 copies (if you already have 128+, nothing happens). And since the most copies of an item you can naturally have is 99 = HEX 63 = BIN 01100011, the "127 or less" requirement will always happen unless you sharked items or have used the trick on that item before.
Q: How do I shark a name change? I want that "DxDyDzD" name without having to restart!
A: Well, if you're sharking, just go ahead and get the Pokemon that way. But if you want a name change, here it is:
Letter 1: 01**58D1
Letter 2: 01**59D1
Letter 3: 01**5AD1
Letter 4: 01**5BD1
Letter 5: 01**5CD1
Letter 6: 01**5DD1
Letter 7: 01**5ED1
End Name: 01505FD1
That ends this venture into the World of Glitches. If you are still here, consider yourself lucky to understand what I was saying.


Até a gigante da informática Microsoft entrou na briga e no dia 13 de fevereiro deste ano ofereceu uma recompensa de US$ 250 mil para quem ajudar a prender os seus criadores. Este malware é o Conficker, também conhecido por Downadup, que surgiu no ano passado e já pôs em sinal de alerta todo o mundo virtual.





Um bom exemplo disso é o FileFix. Ele funciona assim: uma “atualização” é instalada em sua máquina e então trava seu acesso a arquivos com extensão DOC (do Microsoft Word) e PDF (do Acrobat Reader). Se você tenta abrir um destes arquivos, recebe um aviso indicando a instalação do FileFix 2009, um programa que irá desbloqueá-los.
Um vírus exclusivo do sistema operacional Linux e que poderá causar alguma dor de cabeça aos seus usuários é o psyb0t. Diferentemente dos outros malwares, ele não ataca seu computador ou notebook, mas sim modems ADSL e roteadores. Ele se aproveita de senhas fracas do equipamento e também da desatualização de firmwares para roubar informações de nomes de usuários e demais senhas usadas no computador.










